// 新建场景
const scene = new THREE.Scene();
// 新建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// 新建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);



scene.add(cube);

camera.position.z = 5;
function animate() {
	requestAnimationFrame(animate);

	cube.rotation.x = 0.01;
	cube.rotation.y = 0.01;
	renderer.render(scene, camera);
}

animate();

// const renderer = new THREE.WebGLRenderer();
// renderer.setSize(window.innerWidth, window.innerHeight);
// document.body.appendChild(renderer.domElement);

// const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500);
// camera.position.set(0, 0, 100);
// camera.lookAt(0, 0, 0);

// const scene = new THREE.Scene();